# Camera movements and video transitions: 20 motions, animated

> Pan, dolly, zoom, cross dissolve, wipe, ease out and 14 more video motions, each playing as a vertical clip with a prompt to copy for your coding agent.

URL: https://cutfac.com/camera-movements  
Last updated: 2026-10-28  
Language: [한국어](https://cutfac.com/ko/camera-movements)

20 motions editors ask for by name, each playing as a vertical clip. Copy a prompt to ask your coding agent for one.

## Camera moves

### Pan

The camera turns sideways from one spot.

> Add a slow pan across this shot: move the frame from left to right over about 3 seconds at an even speed, without moving closer.

### Dolly

The camera moves closer; near things grow faster.

> Add a dolly-in on the main subject: move the camera toward it over about 2 seconds so the foreground grows faster than the background, easing out at the end. Don't use a flat zoom.

### Zoom

The lens magnifies; everything grows evenly.

> Zoom in on the center of this shot from 100% to 130% over 2 seconds, scaling everything evenly, with an ease-in-out curve.

### Orbit

The camera circles the subject.

> Make the camera orbit the product: circle all the way around it in about 6 seconds at an even speed, keeping it centered in the frame.

### Snap zoom

A zoom that lands in a split second.

> Add a snap zoom at [moment]: punch in to about 180% in under 0.2 seconds, hold for a beat, then cut back to the full frame.

## Transitions

### Cross dissolve

One shot fades out as the next fades in.

> Replace the cut between these two scenes with a cross dissolve of about 0.5 seconds: the first fades out while the second fades in over it.

### Wipe

An edge sweeps across and leaves the next shot.

> Go to the next scene with a wipe: a straight edge travels from right to left over about 0.6 seconds and reveals the next scene behind it.

### Iris

The next shot opens out of a circle.

> Open the next scene with an iris: a circle grows from the center of the frame until it fills it, over about 0.7 seconds.

### Glitch

The picture tears and jumps for a few frames.

> Add a short glitch at [moment]: for about 0.3 seconds, shift horizontal slices of the frame sideways and flash an offset copy, then snap back to clean.

### Match cut

A cut that keeps a shape in the same spot.

> Cut from [shot A] to [shot B] as a match cut: line them up so [the shared shape] sits in the same place and size on both sides of the cut.

## Text and numbers

### Type on

Letters appear one by one, as if typed.

> Animate the title as a type on: reveal it one character at a time, about 12 characters a second, with a blinking cursor after the last one.

### Stagger

Items arrive one after another, a beat apart.

> Bring the words of this line in one after another: each slides up and fades in, starting 0.15 seconds after the one before.

### Count up

A number rolls up from zero to its value.

> Animate [number] as a count up from 0 to its final value over about 1.5 seconds, slowing down as it reaches the end.

### Word morph

One word melts into another in place.

> Morph the word [A] into [B] in place: blur and fade the first out while the second fades in sharp, over about 0.6 seconds.

### Lower third

A caption bar that names who is on screen.

> Add a lower third at the bottom left with [name] on the first line and [role] on the second. Slide it in from the left, hold for 3 seconds, then slide it out.

## Timing and feel

### Ease out

Starts fast, slows into its stop. Gold eases; gray doesn't.

> Give this movement an ease-out curve, so it starts fast and slows down into its final position instead of moving at an even speed.

### Overshoot

Goes a little past its mark and settles back.

> When this element lands, make it overshoot its final position slightly and settle back, like a spring.

### Squash and stretch

Flattens on impact, stretches in the air.

> Animate this element bouncing with squash and stretch: stretch it along its path in the air and squash it flat for a frame when it hits the ground.

### Parallax

Layers move at different speeds for depth.

> Add parallax to this shot: split it into background, middle and foreground layers and move them at different speeds, the foreground fastest.

### Loop

Ends where it began, so it repeats seamlessly.

> Make this animation a seamless loop: the last frame should match the first, so it repeats with no visible jump.

## Say the name, get the move

In Cutfac, your coding agent edits the video. Paste a prompt from this page, or just name the move: “dolly in on the logo and ease out at the end.” Names like these get you the motion you meant without describing it from scratch.

## Questions about camera and motion terms

### What's the difference between a dolly and a zoom?

A dolly moves the camera, so near things grow faster than far ones and the depth changes. A zoom only magnifies what the lens sees, so everything grows together and the picture looks flatter.

### What is a dolly zoom?

The camera dollies one way while the lens zooms the other, so the subject stays the same size while the background stretches or squeezes behind it. It's also called the Vertigo effect, after the 1958 film that made it famous.

### What's the difference between ease in and ease out?

Ease in starts slowly and speeds up; ease out starts fast and slows down. Ease out suits things arriving on screen, ease in things leaving it.

### What's the difference between a pan and a tilt?

Both turn the camera from one spot. A pan turns it left or right, a tilt turns it up or down.

### Where can I use these prompts?

They describe each motion in plain words with its timing, so you can paste them into Claude Code, Codex or Cutfac, or send them to an editor. Replace anything in square brackets with your own scene.

## More for making videos

- [Claude motion graphics](https://cutfac.com/claude-motion-graphics)
- [Guides](https://cutfac.com/guides)
- [Free tools](https://cutfac.com/tools)
